29 March 2010

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Development

New game, mGraph, needs artistic help

hopbeat, a current Maemo Community Council candidate, is developing a new logic game: "MGraph". He describes it as a simple logic game with a built-in level editor. This level editor is central to the idea of it being a "social" game: Think about game like AngryBirds. Now imagine, that instead of just levelpacks, you can directly access new levels in the game, just like if you were browsing videos on youtube. For solving given level in X tries you get 1/X points (simplification!). But also imagine, that the editor is built directly into game. You move the blocks around, choose which birds are available, creating your own level. You then solve your own level, just like you do with other levels. At this point your solution is recorded (in this case number of the bird, force an angle of shooting for it, optionally the moment of finger press when the bird is airborne). The whole solution of the level can be written in 4*number of birds (so it's lightweight). As well as an introduction to the game, there's a short video. In addition to general feedback, at the end of his post he's requesting assistance with the design of the graphical elements within the game.

maemo.org auto-builder now running PR1.2 SDK with Qt 4.6

As our front page story says, the SDK corresponding to the forthcoming Maemo 5 update has been released. XFade has now pushed this release to the autobuilder: I've installed the new PR1.2 SDK on the maemo.org Extras autobuilder. Developers are encouraged to test their application in the PR1.2 SDK to see if everything still works as expected. If you have an application using Qt4.6, please make sure you switch to libqt4-* instead of libqt4-maemo5-*. Qt4.6 is on the device by default in the PR1.2 image. This means that developers can start building software which relies on Qt 4.6, PR1.1.1 and PR1.2 features and push them to Extras-devel (and -testing). However, the downside is that no-one can now publish updates, or new software, to existing devices until PR1.2 is released, and users upgrade.

Integrating Qt Creator and MADDE in Linux

Following on from previous instructions on how to seamlessly integrate Qt Creator (Nokia's Qt IDE) and MADDE (a self-contained cross-platform, cross-compilation toolkit) on Windows and Mac OS X, instructions have been posted on how to achieve the same level of end-to-end development and debugging on Linux: This is a guide on how to enable MADDE in QtCreator. This is part of the technology preview. After following this guidance you are able to build your sources within QtCreator for your device, and deploy, run and debug your applications with few mouse clicks from your Linux installation (Ubuntu was used for this tutorial).

Maemo Developer documentation official survey

Nokia is soliciting feedback about its Maemo developer documentation. In an email to maemo-developers, tekojo writes, Maemo Community, tell us how it is!

How is Maemo developer documentation? How should it be improved?

We want to hear it straight from You.Maemo developer documentation survey consists of 16 questions. Take a few minutes to think about the developer documentation available for Maemo (in maemo.org, for example) and answer the questions [in the survey]. The survey will be available until 6 April 2010.

Proposal for MeeGo Repository Working Group

lbt has sent his proposal for a MeeGo Repository Working Group to the MeeGo-community list. The Repository Working Group (RWG) would define and oversee implementation ofthe strategy for publishing community created software with the MeeGo project.

The goal of the RWG would be to unite the various community contributions interested in applications & libraries, packaging, policy, QA processes, building, etc. Discussion about the basic assumptions of the proposal (like the necessity for a separate group from the Community Working Group) has already started, so parties interested in repository manage and policy should join in as soon as possible.